![]() Report live objects when encountering device removed from a kernel memory failure.įixes threading bug (intermittent crash) in runtime for apps doing multithreaded creation of raytracing state objects.Fixes a bug causing promoted COPY_DEST to not decay back to COMMON.Fixes false debug validation output resulting from depth slice state being confused with stencil slice state.Fixes a crash using GBV with shader patch mode TRACKING_ONLY.Negative height viewports flip y-axis intepretation.Delayed input layout and vertex buffer alignment validation.Support for copying between different dimensions of textures.DRED: 'markers only breadcrumbs' stores breadcrumbs only for PIX markers and events.d3dconfig: option to allow application control over storage filters.Independent Front/Back Stencil Refs and Masks.Adds ID3D12DebugCommandList3::AssertTextureLayout and ID3D12DebugCommandQueue1::AssertResourceAccess methods. ![]() Enhanced Barriers Preview 2 with GBV support.Fixes a device creation failure on WARP (Microsoft Basic Render) in Windows Server 2022.LICENSE-CODE.txt : applies to all files under build/native/include/.LICENSE.txt : applies to all files under build/native/bin/.The included licenses apply to the following files: This package contains a copy of the DirectX 12 Agility SDK redistributable runtime and its associated development headers.įor help getting started and other information for the Agility SDK, please see: DirectX 12 Agility SDK Redistributable NuGet Package
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